Gamification and development of cognitive skills in early childhood education: effects of interactive digital activities on children aged 4 to 5 years

Authors

  • María Janeth Guamán Cabrera Ministerio de Educación del Ecuador image/svg+xml
  • Brigitte Estefania Andrango Rodriguez Investigador Independiente. Ecuador
  • Nelly Maria Arregui Almeida Ministerio de Educación del Ecuador image/svg+xml
  • Margarita Cristina Zapata Salgado Ministerio de Educación del Ecuador image/svg+xml
  • Nathaly Cristina Gutiérrez Grijalva Ministerio de Educación del Ecuador image/svg+xml , Pontifical Catholic University of Ecuador image/svg+xml

DOI:

https://doi.org/10.55204/trc.v6i1.e674

Keywords:

gamification, cognitive skills, early childhood education, digital technologies, interactive learning

Abstract

This study analyzed the effects of gamified interactive digital activities on the development of cognitive skills in children aged 4 to 5 years in early childhood education. A quantitative approach with a quasi-experimental pretest-posttest design was employed. The sample consisted of 255 children from public schools in El Oro, Manabí, and Guayas provinces, Ecuador. The intervention lasted eight weeks and included gamified digital activities aimed at strengthening attention, working memory, and problem-solving skills through tablets and computers under teacher supervision. Data were collected using cognitive performance tests, structured observation, and participation records. The results showed significant improvements in all assessed dimensions. Attention increased from M=61.42 to M=79.56, working memory from M=58.73 to M=77.84, and problem-solving skills from M=55.68 to M=78.91. Statistical analyses revealed significant differences (p < .001) with large effect sizes (d = 1.12–1.41). Qualitative findings also indicated high levels of motivation, active participation, and persistence during the intervention. It is concluded that digital gamification is an effective pedagogical strategy for enhancing cognitive skills in early childhood education and fostering meaningful learning experiences.

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References

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Published

2026-06-12

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Original Research Articles

How to Cite

Guamán Cabrera, M. J., Andrango Rodriguez, B. E., Arregui Almeida, N. M., Zapata Salgado, M. C., & Gutiérrez Grijalva, N. C. (2026). Gamification and development of cognitive skills in early childhood education: effects of interactive digital activities on children aged 4 to 5 years. Tesla Revista Científica, 6(1), e674. https://doi.org/10.55204/trc.v6i1.e674